Design. Software. Spaces. Stories. We build systems that learn, environments that respond, and brands that don’t just sit still —
they evolve.
Editorial dispatches from the studio. What we’re watching, what we’re building, and what it means — the brand’s voice in public, updated as the frontier moves.
Sam Altman apologized Thursday for the “messy” GPT-6 Astra rollout: enterprises and Daybreak cybersecurity organizations got the computer-use agent first, while the Plus, Pro, and API customers who fund the company waited in a queue with no promised date — compensated with one banked usage reset per day of absence. The off switch works. The on switch is queued.
The Seattle Times and Newsday sued OpenAI and Microsoft in federal court on Friday — the first regional papers in the copyright wave — alleging paywalled scraping, AI answers that substitute for visits, and fabricated stories attributed to their own bylines. Their requested remedy reaches past damages: impoundment of the datasets, and potentially the models built on them.
Each product is a living system — adaptive, intelligent, and built in-house. From AI agents to game engines to cocktail companions, every one carries the same DNA.
An autonomous desktop agent that runs the studio. A mind for your machine.
AI AgentAn emergent swarm combat game. 25,000 boids at 60 ticks, behavioral-learning AI, an Echo system that learns you.
Game · AIA living cocktail companion with an AI news and research engine. Flashcards, community, ingredient matching.
App · AIA pastel, aurora-lit 3D glass puzzle you navigate and solve. One studio, every medium.
3D PuzzleA generative music engine. Step sequencing, noise sculpting, EQ, presets — sound as a living system.
Music · AIA MIDI engine that thinks in channels, not tracks. Five persistent voices, a mood primitive, an agent at the keys.
Music · AISpatial retail, launch coverage, immersive audio. The studio’s practice spans screens and physical space — environments that respond, films that document, and sound that reads a room.
Spatial retail environments, spatial audio studies, 3D environments. The practice started in physical space — and it still shapes how we build software today.
Immersive retail environments built for global brands. Space as experience, not just footprint.
Reactive sound environments. Audio that reads the room — literally — and responds.
Physical things from the studio. When the brand has clarity, it deserves to leave the screen.